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Liberation... What can you say?

You've bought a CD32. Removing the cheap and wobbly unit from the box, you're dismayed by the tacky build quality and ugly design. You sigh and crack open a beer, hoping your investment will somehow prove to be worthwhile. After all, it's about the games, right? There were an uncountable number of great games for the Amiga, and the CD32 is basically an A1200 in a small box, so surely things'll be alright?

So you pop in the first disc, Dangerous Streets. It's a blatant Street Fighter 2 clone. Skip past the hilariously poor presentation, ubelievably bland music and you end up in the first fight. Head in hands, you start to fear the worst as you complete this two-frame-animation crapfest simply by pressing down-right and kick repeatedly. Could things get any worse?

Rustling through the CD32 box, you find Liberation. What's this then? Never heard of it, but it looks... different. You crack open the CD32's flimsy drive and start the game. And then... it begins.

Liberation was, and still is, one of the most remarkable games of all time. Set in a vast 3D city with hundreds of building to enter and citizens to converse with, the game dropped you right into a futuristic governmental conspiracy plot in which you had to unravel all the threads. Outrageously atmospheric, jam-packed with things to do, and incredibly absorbing, Liberation was indubitably the best native game for the CD32. (It was later ported to the Amiga 1200 on floppies, sans sampled speech.)

CD32 emulators are rare, and I believe they're not capable of playing Liberation. I have my original CD stored safely on a silk pillow in a lead cabinet 3 miles under the North Sea, so hopefully one day we can all revel in its wonderfulness.