
Many moons ago I blogged about a game idea Graham had called Brain Party. That was some time ago, and since then I ported the code both to Windows Mobile devices and Xbox 360, and managed to sell quite a few copies of it.
But here's what's new: you probably know by now that I'm obsessed with coding, so I took it on myself to port Brain Party from C# to plain old C++, and as of today Brain Party is available for iPhone/iPod Touch users. Now, it's a long way from the old SDL game I made a few years ago - it has 30+ minigames, it's OpenGL-accelerated (shinier graphics - oooh!), and it's actually finished as opposed to kind of hanging around waiting for something to happen - but the core concept is the same: family-friendly brain games that everyone can enjoy.
So, I'm writing this blog entry for two reasons:
Regular podcast listeners will know that I previously tried to convert the Brain Party Xbox 360 port to Vala in the hope of releasing it for Linux using a language that everyone doesn't hate. Sadly that idea tanked because Vala isn't quite mature enough yet to handle my needs, but this new iPhone port offers hope of a native Linux release without all the Mono weight that folks seem to hate so much. It would take a fair amount of work to do, not least because the iPhone resolution is a mere 320x480 so I'd have to re-make all the art assets, but the code is there.
To summarise: please go and buy Brain Party and drop me an email with what you think; and if you'd like me to send you over a big chunk of code to kickstart your iPhone coding also just get in touch and I'll be happy to help.
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